25 and ((hh/hmh)*100) < 76 then, HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color, HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color, RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0), local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor), lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p), local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor), rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p), local posml = math.abs((posd - rb.Position).magnitude), local posmr = math.abs((posd - lb.Position).magnitude), for i,v in pairs(game.Players:GetChildren()) do, if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then, if Rage > MaxRage then Rage = MaxRage end, if Right == true and Anim.Move == "ForceWave" then, for i,v in pairs(workspace:GetChildren()) do, if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then, if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then, Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]), table.insert(RightDebounce,hit.Parent.Name), wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end, if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end, if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then, table.insert(LeftDebounce,hit.Parent.Name), wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end, --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end, --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end, Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0), Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0), Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0), Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0), local hl,hr = it("Weld",Torso),it("Weld",Torso), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0), RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0), RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i)), H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45)), H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i))), H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i))), LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0), LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i)), RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0), RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i)), Anims.ChangeToSingle = function(i1,i2,is), Anims.RotorBlade = function(i1,i2,is,RaigCost), local lolpos = (Torso.Position - mouse.hit.p).unit, local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90, LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0), LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0), RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0), RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0), DebounceSpeed = DebounceSpeed - (0.5*Speed), Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed), H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0), if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end, H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0), DebounceSpeed = DebounceSpeed + (0.5*Speed), Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed), Anims.Boomerang = function(i1,i2,is,RaigCost), local lolpos = (Head.Position - mouse.hit.p).unit, LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0), RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0), H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0), H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0), H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0), Anims.BoulderForce = function(i1,i2,is,RaigCost), LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0), LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0), RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0), RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0), local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete", local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould, bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10), coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end)), for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p), bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end), Anims.ForceWave = function(i1,i2,is,RaigCost), local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character), if Hit == nil then Anim.Act = false return end, local bp2 = Instance.new("BodyPosition",Torso), bp2.maxForce = Vector3.new(0,math.huge,0), Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4), DebounceSpeed = DebounceSpeed + (1.1*Speed), bp2.position = Torso.Position + Vector3.new(0,25,0), local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true, local cff = Torso.CFrame - Vector3.new(0,0,0), LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i)), RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i)), H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0), end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end, for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove(), local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge), local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge), rpos = math.abs(hitpos.y - Torso.Position.y), bp.position = tpos - Vector3.new(0,rpos*i,0), Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ()), lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0), rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0), bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0), DebounceSpeed = DebounceSpeed - (1.1*Speed), Anims.DualSpin = function(i1,i2,is,RaigCost), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i)), H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0), LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i)), RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i)), DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ(), for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0), DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do, Functions.BoulderTouch = function(hit2,bould), if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then, if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then, coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end)), if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end, local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal)), local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor), np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10), local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np, Functions.BrickWarpDesign = function(bb,scal), local mag = (rand - bb.Position).magnitude, local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor), np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2)), local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true, wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0), local bp = Instance.new("BodyPosition",Torso), bp.position = Torso.Position + Vector3.new(0,10,0), LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0), LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0), RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0), RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0), LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0), LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0), RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0), RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0), LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0), RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0), lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i))), rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i))), bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z), LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0), RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0), if Rage >= MaxRage or Anim.key.z == false then break end, if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end, until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true, for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end, if Hit == nil then lostcontrol = true break end, hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end, if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome), wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0), until Rage >= MaxRage or Anim.key.z == false, for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove(), Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4), Functions.Teleport = function(i1,i2,is,RaigCost), local mouseact = mouse.Button1Up:connect(function() tele2 = true end), coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end)), local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true, local mpos = mouse.hit.p + Vector3.new(0,2,0), telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character), wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4), if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end, wait() until tele == true or tele2 == true mouseact:disconnect(), if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then, Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove(), for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end, Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6), for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove(), --------------------------------------------------------------------------------------------------------------, RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0), LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0), pcall(function() Anim.key[key:lower()] = true end), if key == "z" and Anim.Move == "None" and not Anim.Act then, if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then, Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"]), elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then, Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"]), elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then, Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"]), elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then, Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"]), elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then, Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"]), if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then, Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"]), pcall(function() Anim.key[key:lower()] = false end), mouse.Button1Down:connect(function() Anim.Button = true, if not Anim.Click and Anim.Move == "None" and not Anim.Act then, if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end, if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then, --Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None", coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end)), mouse.Button1Up:connect(function() Anim.Button = false, if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end. 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( Japanese Version ) roblox ID an ImageLabel if pchar then pchar.Humanoid.MaxHealth=math.huge end ’! Items using the item ’ s assetId Click the button next to the code or add it your. Been given admin or tool.Parent==nil ; if ( hum.Health==0 and not hum: findFirstChild'killed ' ) then and not:... How To Rotate Vending Machine Rust, Costco Lighted Reindeer, Bigfoot Monster Truck Schedule 2021, Yugioh Legendary Collection 2 Card List Price, Great Alchemy 2, Luther: First Of The Fallen Epub, Justin Shearer Obituary, " />
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no no square roblox id

Thanks @WebGL3D. It breaks any interface and is a major flaw preventing great designs!! addcmd('fix', 'restores lighting and what not',{}, game.Lighting.Brightness = origsettings.brt, game.Lighting.TimeOfDay = origsettings.time, game.Lighting.FogColor = origsettings.fclr. Https added to all links and ofc the images from this post. These image four endpoints are now usable as textures in-game, enjoy! addcmd('unloopjump','stops loop jump on player',{'noloopjump'}, Notify(gPlayers[v].Name .. ' is no longer loopjumping'). "), game.Chat:Chat(pchar.Head, 'Prefix is "' .. cmdprefix .. '"'). addcmd('unpunish','unpunishs player',{''}, if game.Lighting:FindFirstChild("" .. gPlayers[v].Name) then, game.Lighting:FindFirstChild("" .. gPlayers[v].Name).Parent = game.Workspace, Notify(gPlayers[v].Name .. ' has been unpunished'), game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random()), game.Lighting.Ambient = Color3.new(0.5,0.5,0.5), if gPlayers[v] and pchar and not pchar:FindFirstChild("Float") then, float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0), Notify(gPlayers[v].Name .. ' now has float'), Notify(gPlayers[v].Name .. ' no longer has float'), game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function (NC), game:GetService('RunService').Stepped:connect(function (), game.Workspace[Name].Torso.CanCollide = Clip, game.Workspace[Name].Head.CanCollide = Clip, game.Workspace[Name].Torso.Changed:connect(function(), Notify('Changed prefix to "' .. args[1] .. '"'), for i,v in pairs(AdminFolder:GetChildren()) do, local M = Instance.new('Model', gWorkspace) M.Name = 'respawn_seth', local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1, for i,v in pairs(BanFolder:GetChildren()) do, Notify('Printed Bans, Check Console (F9)'), local ban = Instance.new("StringValue", BanFolder), for _,a in pairs(game.ContextActionService:GetChildren()) do, for _,c in pairs(game.Players:GetChildren()) do, local admin = Instance.new("StringValue", AdminFolder), CMDbar = Instance.new('ScreenGui', game.CoreGui), cmdBAR.BackgroundColor = BrickColor.new(255,255,255), cmdBAR.BorderColor = BrickColor.new(255,255,255), cmdBAR.Text = 'Press ; to Execute a Command', DATA = Instance.new('Folder', game.ContextActionService), ayyHandle = Instance.new('Part', ayylmao), ayyMesh = Instance.new('SpecialMesh', ayyHandle), ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689', ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796', cmdMAIN.BackgroundColor = BrickColor.new(255,255,255), cmdMAIN.BorderColor = BrickColor.new(0,0,0), cmdMAIN.Position = UDim2.new(0, 0, 0.7, 0), cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN), cmdCMDs.BackgroundColor = BrickColor.new(255,255,255), cmdCMDs.BorderColor = BrickColor.new(0,0,0), cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png', cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png', cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png', cmdExit = Instance.new('TextButton', cmdMAIN), cmdExit.BackgroundColor = BrickColor.new(255,0,0), cmdExit.BorderColor = BrickColor.new(255,0,0), ExitScript = Instance.new('LocalScript', cmdExit), script.Parent.MouseButton1Down:connect(function(), cmdMin = Instance.new('TextButton', cmdMAIN), cmdMin.BackgroundColor = BrickColor.new(0.3,0.3,0.3), cmdMin.BorderColor = BrickColor.new(140,140,140), MinScript = Instance.new('LocalScript', cmdMin), cmdEx = Instance.new('TextLabel', cmdMAIN), cmdEx.BackgroundColor = BrickColor.new(0,0,0), cmdEx.BorderColor = BrickColor.new(0,0,0), cmdEx.TextColor = BrickColor.new(255,255,255), memeGUI = Instance.new('ScreenGui', DATA), memeImage = Instance.new('ImageLabel', memeGUI), memeImage.Position = UDim2.new(0,-300,1,-150), memeImage.Image = 'rbxassetid://343377229', memeScript = Instance.new('LocalScript', memeGUI), meme:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil), espMAIN = Instance.new('BillboardGui', DATA), espMAIN.ExtentsOffset = Vector3.new(0,1,0), espDot.BackgroundColor = BrickColor.new(42,181,255), espDot.Position = UDim2.new(-0.5,0,-0.5,0), espName = Instance.new('TextLabel', espMAIN), espName.BackgroundColor = BrickColor.new(0,0,0), espName.BorderColor = BrickColor.new(0,0,0), notifyMAIN = Instance.new('ScreenGui', DATA), notifyNOT = Instance.new('Frame', notifyMAIN), notifyNOT.BackgroundColor = BrickColor.new(255,255,255), notifyNOT.BorderColor = BrickColor.new(255,255,255), notifyNOT.Position = UDim2.new(0,-200,0.7,0), notifyNOTE = Instance.new('TextLabel', notifyNOT), notifyNOTE.BackgroundColor = BrickColor.new(255,255,255), notifyNOTE.BorderColor = BrickColor.new(255,255,255), notifyNOTE.TextColor = BrickColor.new(0,0,0), notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255), tpScript = Instance.new('LocalScript', tpTool), Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0), botJAIL.BrickColor = BrickColor.new('Black'), botJAIL.Position = Vector3.new(-6.2,0.5,-11.6), topJAIL.BrickColor = BrickColor.new('Black'), topJAIL.Position = Vector3.new(-6.2,7.5,-11.6), BC.LeftArmColor = BrickColor.new("Fossil"), BC.LeftLegColor = BrickColor.new("Fossil"), BC.RightArmColor = BrickColor.new("Fossil"), BC.RightLegColor = BrickColor.new("Fossil"), CMDsFolder = Instance.new("Folder", game.CoreGui), CMDsValue = Instance.new("StringValue", CMDsFolder), newcmd.Position = UDim2.new(0,5,0, Position + 5), cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30), CMDbar.CMDbar.FocusLost:connect(function(enterpressed), if enterpressed and CMDbar.CMDbar.Text ~= "" then, CMDbar.CMDbar:TweenPosition(UDim2.new(0, -500, 0.7, 0), "InOut", "Quad", 0.5, true, nil), CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 0.4, 0), "InOut", "Quad", 0.5, true, nil), for _,v in pairs(Player.PlayerGui:children()) do, if v.Name == "MAIN" and v:IsA("BillboardGui") then, for i,v in pairs(game.Players:players()) do, if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then, NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.4, 0), "InOut", "Quad", 0.5, true, nil), NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -500, 0.7, 0), "InOut", "Quad", 0.5, true, nil), if game.Workspace.FilteringEnabled == true then, NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0), elseif game.Workspace.FilteringEnabled == false then, NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0), NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,255), Notify('Loaded ' .. #cmds .. ' Commands. addcmd('smoke', 'give a player smoke',{}. cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5); size=Vector3.new(0.1,0.1,(v0-pos).magnitude); velocity=CFrame.new(v0,pos).lookVector*20; ----------------------------------------------------------------------------------------, mouse.Icon=url:format(109111387);--108999296. local arm=char:findFirstChild'Right Arm'; local weld=torso:findFirstChild'Right Shoulder'; weld=_new(torso:findFirstChild'right_arml'or'weld'){. You can easily copy the code or add it to your favorite list. 10 Likes WebGL3D August 19, 2016, 1:54pm addcmd('unseizure','makes player stop having a seizure',{''}. Boom = "http://www.roblox.com/asset/?id=16976189"; SniperFire = "http://www.roblox.com/asset/?id=1369158"; ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836"; MinigunFire = "http://www.roblox.com/asset/?id=2692806"; MinigunCharge = "http://www.roblox.com/asset/?id=2692844"; MinigunDischarge = "http://www.roblox.com/asset/?id=1753007"; Flashbang = "http://www.roblox.com/asset/?id=16976189"; Beep = "http://www.roblox.com/asset/?id=15666462"; Smash = "http://www.roblox.com/asset/?id=2801263"; Punch = "http://www.roblox.com/asset/?id=31173820"; Slash = "rbxasset://sounds/swordslash.wav"; Falcon = "http://www.roblox.com/asset/?id=1387390"; Cast = "http://www.roblox.com/asset/?id=2101137"; Spin = "http://www.roblox.com/asset/?id=1369159"; Abscond = "http://www.roblox.com/asset/?id=2767090"; ElectricalCharge = "http://www.roblox.com/asset/?id=2800815"; FireExplosion = "http://www.roblox.com/asset/?id=3264793"; SaberLightUp = "http://www.roblox.com/asset/?id=10209303"; SaberSlash = "http://www.roblox.com/asset/?id=10209280"; SaberHit = "http://www.roblox.com/asset/?id=44463749"; EnergyBlast = "http://www.roblox.com/asset/?id=10209268"; if tab == nil or nam == nil then print("U: Fail table") return false end, Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso", pcall(function() Char.Shirt:Clone().Parent = Torm end), pcall(function() Char.Pants:Clone().Parent = Torm end), e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0), r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0), e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal), r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5), r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0), r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5), r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0), r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0), bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z), r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal), r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal), blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal), bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0), r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0), r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0), blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5), bla.Transparency = bla.Transparency + 0.1, H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1), H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45)), H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1), H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0), Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1), Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2), Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1), Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0), Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1), Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0), Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1), Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0), Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1), Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0), Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1), Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0), Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1), Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0), Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0), ImageGui = Instance.new("ImageLabel",Frame), ImageGui.Image = "http://www.roblox.com/asset/?id=51262246", HealthBar = Instance.new("ImageLabel",Frame), HealthBar.Image = "http://www.roblox.com/asset/?id=48965808", HealthBar.Size = UDim2.new(0.23,0,0.017,0), HealthBar.Position = UDim2.new(0.06,0,0.017,0), RageBar = Instance.new("ImageLabel",Frame), RageBar.Image = "http://www.roblox.com/asset/?id=48965808", RageBar.Size = UDim2.new(0.165,0,0.012,0), RageBar.Position = UDim2.new(0.06,0,0.04,0), RageBar.BackgroundColor3 = BrickColor.new("Alder").Color, SelectBar = Instance.new("ImageButton",Frame), SelectBar.Image = "http://www.roblox.com/asset/?id=48965808", SelectBar.Position = UDim2.new(0.8,0,0.6,0), SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color, SelectrBar = Instance.new("TextLabel",SelectBar), SelectrBar.Position = UDim2.new(0.5,0,0.5,0), SelectBar.MouseButton1Up:connect(function(), if Anim.Equipped == false then return end, Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual", Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single", local hh = Hum.Health local hmh = Hum.MaxHealth, HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0), HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color, elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then, HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color, HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color, RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0), local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor), lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p), local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor), rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p), local posml = math.abs((posd - rb.Position).magnitude), local posmr = math.abs((posd - lb.Position).magnitude), for i,v in pairs(game.Players:GetChildren()) do, if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then, if Rage > MaxRage then Rage = MaxRage end, if Right == true and Anim.Move == "ForceWave" then, for i,v in pairs(workspace:GetChildren()) do, if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then, if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then, Dmgz(hit.Parent.Humanoid,Damage[Anim.Move]), table.insert(RightDebounce,hit.Parent.Name), wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end, if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end, if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then, table.insert(LeftDebounce,hit.Parent.Name), wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end, --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end, --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end, Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0), Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0), Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor), Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0), Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0), local hl,hr = it("Weld",Torso),it("Weld",Torso), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0), RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0), RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i)), H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45)), H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i))), H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i))), LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0), LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i)), RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0), RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i)), Anims.ChangeToSingle = function(i1,i2,is), Anims.RotorBlade = function(i1,i2,is,RaigCost), local lolpos = (Torso.Position - mouse.hit.p).unit, local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90, LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0), LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0), RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0), RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0), DebounceSpeed = DebounceSpeed - (0.5*Speed), Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed), H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0), if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end, H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0), DebounceSpeed = DebounceSpeed + (0.5*Speed), Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed), Anims.Boomerang = function(i1,i2,is,RaigCost), local lolpos = (Head.Position - mouse.hit.p).unit, LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0), RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0), H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0), H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0), H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0), Anims.BoulderForce = function(i1,i2,is,RaigCost), LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0), LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0), RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0), RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0), local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete", local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould, bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10), coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end)), for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p), bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end), Anims.ForceWave = function(i1,i2,is,RaigCost), local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character), if Hit == nil then Anim.Act = false return end, local bp2 = Instance.new("BodyPosition",Torso), bp2.maxForce = Vector3.new(0,math.huge,0), Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4), DebounceSpeed = DebounceSpeed + (1.1*Speed), bp2.position = Torso.Position + Vector3.new(0,25,0), local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true, local cff = Torso.CFrame - Vector3.new(0,0,0), LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i)), RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i)), H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0), end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end, for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove(), local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge), local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge), rpos = math.abs(hitpos.y - Torso.Position.y), bp.position = tpos - Vector3.new(0,rpos*i,0), Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ()), lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0), rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0), bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0), DebounceSpeed = DebounceSpeed - (1.1*Speed), Anims.DualSpin = function(i1,i2,is,RaigCost), H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i)), H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0), LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i)), RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i)), DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ(), for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0), DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do, Functions.BoulderTouch = function(hit2,bould), if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then, if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then, coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end)), if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end, local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal)), local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor), np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10), local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np, Functions.BrickWarpDesign = function(bb,scal), local mag = (rand - bb.Position).magnitude, local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor), np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2)), local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true, wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0), local bp = Instance.new("BodyPosition",Torso), bp.position = Torso.Position + Vector3.new(0,10,0), LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0), LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0), RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0), RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0), LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0), LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0), RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0), RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0), LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0), RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0), lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i))), rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i))), bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z), LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0), RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0), if Rage >= MaxRage or Anim.key.z == false then break end, if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end, until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true, for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end, if Hit == nil then lostcontrol = true break end, hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end, if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome), wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0), until Rage >= MaxRage or Anim.key.z == false, for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove(), Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4), Functions.Teleport = function(i1,i2,is,RaigCost), local mouseact = mouse.Button1Up:connect(function() tele2 = true end), coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end)), local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true, local mpos = mouse.hit.p + Vector3.new(0,2,0), telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character), wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4), if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end, wait() until tele == true or tele2 == true mouseact:disconnect(), if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then, Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove(), for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end, Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6), for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove(), --------------------------------------------------------------------------------------------------------------, RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0), LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0), pcall(function() Anim.key[key:lower()] = true end), if key == "z" and Anim.Move == "None" and not Anim.Act then, if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then, Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"]), elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then, Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"]), elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then, Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"]), elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then, Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"]), elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then, Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"]), if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then, Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"]), pcall(function() Anim.key[key:lower()] = false end), mouse.Button1Down:connect(function() Anim.Button = true, if not Anim.Click and Anim.Move == "None" and not Anim.Act then, if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end, if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then, --Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None", coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end)), mouse.Button1Up:connect(function() Anim.Button = false, if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end. 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