best sticky heavy bowgun
The Charge Blade is another complex weapon that takes time to master if you really want to maximise its potential. Pierce is the go-to, general raw ammo for Rise thus far - compared to World tick rates have changed, pierce hits way more and are still effective on smaller hit zones, out-damaging other ammo types. Ammo type decriptions are taken straight out of MHW's Wiki pages for the ammo types. It's big, slow, and heavy, making it hard to wield without skill. You will receive a verification email shortly. Thanks for the formatting and the time you spent making this. For the most part, the Light Bowgun works like a standard ranged weapon in another game. You only have to master a few simple combos to get the most out of it and because most of its moves are faster, you won't miss quick monsters with slow wind-ups. LR armour pieces: Consider making Rhenoplos Helm for 1 point in Pierce Up skill to boost pierce ammo damage, and Wroggi Vambraces for 1 point in Ammo Up (expanding your Pierce 1 clip size would help decrease reload downtime and indirectly lead to higher DPS; this is more of an issue with the Izuchi LBGs with small clip sizes.) Most of its moves are very direct ahead attacks which, combined with slow movement, can make landing blows a challenge if you're not 100% confident with the big pointy stick - if you mash and hope for the best you'll likely be prodding empty air half the time. Might also be worth mentioning for anyone needing to save on ammo, to be aware of the number crafted. Press X to whip it out and you can load different ammo types by holding L and cycling through the ones in your inventory with X and B. This is another weapon best left alone unless you really know what it's doing. You're able to apply coating to your arrows that can boost damage, or inflict things like poison, paralysis stun, and so on. Zenny is super easy to farm in both low and high rank, and you can buy all the mats. Felyne Bombardier remains broken for Sticky ammo damage in patch 2.0; Felyne Booster and Temper are only ways to boost damage via Dango. Still very worthy choices, but a little harder to master. Thank you for signing up to GamesRadar+. I'm not much of a math guy; if anyone would like to chime in about the damage math and their thoughts, feel free in the comments below. Videos from Angbata11 and HeyGemini were also consulted for making builds. Thanks for making a great usable site for armour set building in Rise! We weren't Monster Hunter veterans going into this game but after beating the game, we've settled on the three best Monster Hunter Rise weapons in a tier list for players just starting out in the game. Stick to the main line and you'll eventually get Talon Carvers which have incredibly high damage, or you can break off and grab the Kadachi Twinblades one step before for some thunder elemental damage. Also a good video on how to make gunning lyfe easier. Plus you will also need to sustain full HP to keep peak performance up, In terms of swapping armor pieces on the pierce set to accommodate for peak performance , I don't think that it is worth. Its backstep charge move is also great for both making space, closing gaps, and landing a good run of damage if you can connect all the blows it unleashes. I have been having a lot of fun with LBG in Rise, and I've found a lot of success consulting and following some of the videos below for building my sets. Spare shot procs can also help to manage reload downtime due to limited clip sizes on elemental LBGs. The Lance is a bit of a tank weapon and probably not one you want to touch initially. Slice can also ignore critical distance and just requires to be anywhere in range to use. That point about most of the good gunner skills being on the lower HR armors is really annoying me in this game. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! We've got three recommended weapons – essentially S tier – followed by the rest of the weapons in the game. Learn more, By It’s definitely worth doing craft 1 for stickies, clusters, and elemental, where you might not have enough to finish a fight, but the extra hassle of spamming craft 1 for regular ammos isn’t worth it to me. Also what HBG should I try to get (if you know)? For preparation with any sticky build, definitely have a dedicated radial menu setup to craft intended Sticky Ammo 2/3 AND to craft Sticky Ammo 1. Best Monster Hunter Rise weapons tier list. Craft stickys at odd values - each time when you craft sticky 2 or sticky 3 ammo, you receive 2 ammo per one Sticky 1 ammo + Gunpowder Level 2/3. 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Press J to jump to the feed. It deals blunt damage and works well enough as a weapon, although it's not got the best attack stats, amount of moves, or speed. Mandatory skill! You carry at most 9 Sticky 2 or 3 ammos at a given time. Has access to most of all good raw ammo types and can be built for them, Thoughts on peak performance? Below are the rest of the weapons in Monster Hunter Rise, in no particular order. -No memes/art, please go to /r/MonsterHunter for this. The Hunting Horn is really a support weapon best used in teams. The Build Generator also is great to trial. RF N2: (14 x 3) / 0.93s (3 burst volley rate of fire) = ~45 MV/sec at best. Motion values (MV): Normal 2 - 20 MV/shot ; Normal 3 - 34 MV/shot. This discussion is not meant to be exhaustive but rather an opening for more theory-crafting and discussion. The former essentially dashes you forward – perfect for a bit of range with this extremely close range weapon – and if you get hit in the motion, you'll enact a counter-hit. Its relationship with Shot type up is additive, and stacks with Shot Type Up. Every weapon in Monster Hunter Rise is viable if you know how to make the most of it, so there are no outright bad choices, but stick to the top three at the start of the game. Like the Lance, the Gunlance is powerful but requires plenty of skill to use. HR armour pieces: Similar to LR, make Rhenoplos Helm S and also Rhenoplos Greaves S (head and leg pieces) for 3 points in Pierce Up skill. It also packs a few options to buff teammates which make all the difference in a tricky hunt. Elem Attack 5 is (4 + 20%) to elemental MV. This should be first and foremost skill prioritized to max out. The original patch 1.0 builds please see the document linked here to visit. Sacrificing the marked drop in affinity for the higher raw and M + S slot on the gun is probably ok. You need to get in the face of the monster and never stop hitting with A or X, because you can unleash a colossal amount of damage if you only relent to dodge the big attacks coming your way. In terms of raw weapon abilities the Glaive is an incredibly mobile weapon, using vaults and dashes to move through the air with great fluidity. It has an axe mode that has good range and damage, while the sword mode is faster and can use phials. North Sydney Most of the Ore tree guns are also very cheap / require mostly ores to upgrade. Fortunately, many gunner specific skills are now craftable decorations as of patch 2.0 - just have enough slots in your equipment to slot them! I’m thoroughly enjoying LBG and this helps a lot. In Rise this process has been simplified to a few simple attacks that can boost abilities like defense, attack, moment and open up combos for more powerful buffs. Because you're so mobile, the shield is best used for stunning bashes, as you can easily move and evade, and overall it gives up on big flashy surprises in favor of just getting the job done. Attacking with the Longsword will fill up the Spirit Gauge, which is necessary for some of the most powerful attacks. Is it better to go for element or raw for LBG? The fanning maneuver also comes with a short 10% damage bonus after using it. It's a real heavy hitter and focuses on blunt damage to stun monsters, but despite its size you're actually still pretty mobile while carrying it. In the bulk of LR, you will be using the Izuchi tree LBGs mentioned above. I was looking for something like this and I'm very glad you posted this! Leon Hurley Again, like the Lance, this is really a tank option with a powerful block and low mobility. It's not a weapon to wave around wildly as its high damage potential really needs a user with the ability to land their blows. Thank you for the hard work on this post. Spread 3 is better than RF Spread 2. You trade 40% affinity on Narg's gun to 15% on Izuchi's for higher raw and decent slots on the gun ( M + S on HR Izuchi guns ). However, its real strength comes from the buffs you can use by playing notes as you attack. There are many myths and unknowns to what happened after the creation of the five continents. Fortunately, in patch 2.0 Salvo Jewels can be crafted as a L slot decoration, so slotting Rapid Fire Up is much easier and flexible. The Bow is very much about highly mobile ranged damage and status effects. Fanning maneuver is a pendulum like motion, allowing you to reposition and shoot twice, or shoot the reload. 1 Pierce1 ammo usually equates to 4 Pierce2 ammo, so it might be worth using the craft "one by one" option if you are tight on that ammo budget. Press question mark to learn the rest of the keyboard shortcuts. Except for limited ammo like sticky and cluster, not really worth slotting for. These largely control 'how' you inflict damage - so piercing, blunt and so on, as well as things like sticky and cluster bombs - and gives you a great deal of flexibility across different situations if you have the ammo. The Twin Vine wirebug move is also very powerful, letting you attach yourself to a monster and reel yourself to them if they start getting too far away. Its attacks, however, are best used on the ground with slashing combos to deal damage. From testing, after two good ticks, elemental pierce should out damage normal elemental ammo. Spare Shot is mandatory on slice builds for ammo economy and maintain DPS. >Worldborne and Rise flood the community with room temperature IQ sticky/slicing spammers >they don't even go for the head/tail >the HBG zoomers even use clust on downed monsters when playing in groups >now feel like shit every time I pick up a bowgun Man, fuck nu-MonHun. With all this setup, not worth switching. The guns naturally have high to average recoil, so you may need to invest in some recoil down armor pieces, decorations, or talismans. Normal 2 ammo is also free to grab in the supply boxes per quest, and costs relatively little resources to craft (only Gunpowder Level 2 needed.) Limited by amount you can carry and amount you can craft (30 slicing ammo + 30 more via Slashberries). Monster Hunter Rise tips | Monster Hunter Rise best armor | Monster Hunter Rise combos | Monster Hunter Rise wirebug | Monster Hunter Rise well-done steak | Monster Hunter Rise lock on | Monster Hunter Rise wisplanterns and boatshells. Fire Attack, Water Attack etc.) This time the options are a sword and shield configuration that has good movement and protective guard options, and an axe option which is slower, more powerful, and dishes out elemental damage. When you purchase through links on our site, we may earn an affiliate commission. Builds, or Mixed Sets, are player-created combinations of equipment for Monster Hunter World.Hunters can change builds by crafting Weapons and Armor, obtaining Charms and Decorations, and then equipping them via their Item Box "Change Equipment" menu.. Players often create different builds for different purposes, accounting for the strengths and weaknesses of their target monster, … Probably its biggest sell is the ability to use a range of special ammo for different effects. For pure damage, when upgrading the Dual Blades, focus on the Bone tree. Coming from World, I used a lot of Honey Hunter World for building sets and I definitely look forward to seeing some of the features from the set builder over there implemented on your builder as well, if possible. Inspired by the recent SnS post regarding weapon and sets overview, I decided to provide a one-stop textual summary looking at the "relevant" weapon choices, armour sets, and progression for LBG currently in Monster Hunter Rise, current as of patch 2.0. Pierce 1 ammo has poor economy and you will find yourself having to craft ammo a lot during fights, especially multiplayer fights; please remember to have Argosy setup for Latchberry farming or spend a lot of time gathering Latchberries to replenish / sustain your pierce ammo. There's a lot to take on and you'll only get the most out of this if you take the time to master the intricacies of using, managing, and switching between three distinct opportunities. For the final upgrade, you need to have beaten HR Tigrex + get rare Narga Medulla drop from HR Narg - the final upgrade will be your meta pierce LBG as discussed above. Some of this content has now been moved to the old content document. Rapid Fire Up: Boosts damage on Rapid Fire (RF) ammo of any shot-type by 5, 10, and 20% respectively. Because it's so slow and deliberate to use, it's the sort of weapon where your knowledge of the monster you're attacking is almost more useful than your knowledge of the weapon – the better you understand a creatures motion, the more likely you are to time and deploy the Great Sword's moveset so you can actually connect all that high damage. Its various moves have a fairly decent speed although it lacks reach and guard options. I personally find the Wiki-db builder to be too bland and difficult to digest, and your builder has been really helpful thus far. Elemental gunning will require a lot of S slots to not only fit mandatory elemental attack skills, but also manage recoil and reload. Aim with ZL, fire with ZR, and if an enemy gets too close, you can press X+A to melee attack. However, master evades for positioning, and moves like Counter Thrust - which takes you from a guard position to a counter thrust attack - and you can hurt monsters a lot. You will remain using this LBG throughout a lot of HR until you beat HR Nargacuga for the second upgrade. Thank you! That's for good reason as it can deal a massive amount of damage if you know how to use it but that power is countered by its slow, heavy swings and charging time required to get the most out of it. Demon Mode will constantly deplete it, so don't enable Demon Mode if you've only got a sliver of stamina remaining. The Switch Axe is definitely not a beginner weapon as it uses two unique, interchangeable forms and involves the ability to add elemental effects using phials. For a weapon that hits a lot harder, but considerably slower, look no further than the Longsword. I've been copying screen caps to create something like this for myself but this is fantastic! You get 60 + 60 * 4 = 300 of P2 ammo, assuming no pickups and restocks, which is more than enough to finish basically any fight. A must for rapid-fire ammo. Weakness Exploit is worth considering on pierce due to how pierce ticks anyways. Using ranged weapons in Monster Hunter Rise is very hit and miss, mainly thanks to the right-stick on the joy-cons being a pain to aim accurately with. Our top choice for the best newbie weapon is the Dual Blades. Level 3 increases critical range so you can use the ammo at farther ranges. Since there's no blocking with two small blades in each hand, dodging is of the utmost importance too. There aren't too many combos available for the Light Bowgun, but pressing B and a direction immediately after firing a shot will allow you to take a quick step then fire again. Adding in charm/weapon sections too to help create and share more complete builds! Motion values (MV): Spread 2 - 7x4 = 28 MV; Spread 3 - 10x5 = 50MV. Is there a current jack of all trades you'd recommend? Magnamalo tree LBGs are worth considering for progression, and definitely making for later on due to the LBGs having access to good raw ammo types (Normal, Spread) and explosive ammos (Sticky, Cluster.) Its relationship with Shot type up is additive, and stacks with Shot Type Up. RF S2: (4.9 x 4 x 3) / 0.93s (3 burst volley rate of fire) = ~63 MV/sec at best. In this post, I will try to textually summarize analysis and content from gunners on YouTube (notably: Phemeto and AngBata11), and also provide some personal thoughts and anecdotes on some of the builds I have tried so far as well. The Hammer is in interesting compromise if you want high damage and mobility. With advent of patch 2.0, these options are not as poor as patch 1.0 and can maybe considered as side options. The silkbind attacks, Shrouded Vault (ZL+X) and Piercing Bind (ZL+A), are incredibly powerful too. Every weapon in the game is viable – we've covered the rest of the list down below – but first up are our choices for the Monster Hunter Rise best weapons. Spare Shot: Shots have a chance to not expend ammo. Motion values (MV, Raw/Ele) Standard Elemental - 16/40 , Elemental Pierce - 10/22 (up to 7 ticks, 0.12/s), Elemental ammo on low recoil (0.6 s fire rate) -> 16 Raw + 40 Elem MV = 26.6 raw + 66.6 Elem / sec, RF Elemental Ammo is 3 burst -> on low recoil (0.93 fire rate) = 33 raw + 84 Elem / sec, Elemental Pierce on low recoil (0.6s fire rate) -> 10 Raw + 22 Elem MV / tick = 16 Raw + 36.6 Elem/tick/sec, RF Elemental Pierce Ammo is 2 Burst -> on low recoil (0.73 fire rate) = 19 Raw + 42 Elem / tick / sec. Good point. I definitely think your site has strengths in the overall layout, summary of skills, and ability to interact with adding decorations. Your most "normal" ammo lol - Normal Ammo releases a single projectile which deals ammo damage to a target. I think that can be considered if you want to invest a little time in early HR fighting Great Izuchi. Utsushi/Channeler head piece is the most efficient armour piece for spare shot (spare shot 2), with Utsushi/Channeler chest piece , and Pukei Helm S/Braces S/Coil S all having 1 point of spare shot each. The Piercing Bind attack throws a kunai that will detonate before too long, and the damage the kunai deals will increase the more you hit the enemy with the kunai embedded. In Rise these are all support arrows that can buff health, prevent knockbacks and increase affinity (critical chance). Motion values are straight out of Phemeto's videos. Wroggi Mail S can be considered for chest piece due to 1 point in Rapid Fire Up to boost your rapid fire ammo damage. Slice ammo damage scales to raw attack boost, crit, and rapid fire up if using rapid fire slicing. Recoil and Reload Skills - Absorber and Quickload Jewels are all S slot jewels that can easily be added to armour sets. More efficient to slot with talisman if possible. It offers much more manoeuvrability than the Heavy Bowgun and while you do sacrifice some damage for that, it means you've got a much higher chance of staying alive unless you're a pure tank build. If you plan on using any serious normal or spread ammo gunning during LR and HR progression, get and upgrade Sinister Bowgun I and II (eventually upgrading to Sinister Shadow Bolt). The set is already pretty tight on accommodating the major skills with Pierce up etc. This Monster Hunter Rise weapons tier list isn't quite a traditional tier list, but instead is aimed towards those just starting out in the game. Personally, I don't know any gunner that would want to sacrifice the comforts (and indirect DPS boost) of quicker reloads for slow reload with slightly increased damage. Make sure to slot only the sufficient amount you need for your primary ammo type - check the ammo table of the gun as you're slotting. The insect part sees you launching kinsects at monsters to harvest stat boosting extracts, as well deal damage and leave powders that deal elemental damage. I’ve never actually run out of ammo for the main raw types (normal, pierce, spread) mid-hunt in either World or Rise, and I’ve mained HBG/LBG in both games. Ore Tree LBGs maintain growing clips of Rapid Fire Normal 2 ammo with natural low recoil, fastest reload. When you unlock it, forego the standard Bone Tree and look a little further down for the Bone Scythe Tree. Probably worth mentioning that the Goss Harag and Rajang lbgs both have severe deviation, which can be a pain in the ass to deal with if you don't have the Steadiness skill. Rapid Fire Elemental Pierce can deal basically same damage as Single Shot Elemental Pierce + Elemental Exploit, but due to smaller clip sizes and worse recoil/reload are harder to manage. After beating LR Nargacuga, proceed down upgrades to Kamura Tree LBGs to reach Nargacuga's first LBG - Hidden Eye I - which is an upgrade in both attack and affinity compared to the Izuchi LBGs. Pressing R2 will initiate Demon Mode, which you almost always want to be in with the Dual Blades, because it unlocks moves like Demon Fangs and Demon Flight, the latter of which enables you to jump atop the monster you're fighting and ride it from top to bottom while slashing away. For budget-conscious and oriented progression: (i.e. There was a problem. This will eventually be replaced with more efficient Vaik Braces S + Vaik Coil S /or Shell-Studded Vest S combo later on. Spread Ammo releases multiple projectiles in a wide spread, each of which deal Ammo Damage to a target. You exchange default fanning vault which is a huge jump in the air allowing you to shoot twice, or shoot then reload, or drop a mine; no attack bonus from this move. This should be first and foremost skill prioritized to max out. After all, there are myriad categories of weapon and within each one are even more upgrades to forge and optimize within Monster Hunter Rise. : please see the document linked here for updated patch 2.0 due to how pierce anyways! Hr fighting great Izuchi get out of the various combinations to switch between and master towards Anjbatas Sinister build. Just using the Izuchi tree guns are also referenced in the build videos using the explosions to the... Comes to actual attacks, however, are incredibly powerful too fill up the Gauge! Spirit Gauge, which applies an effect over an area elemental attack skills, and ability to interact with decorations... Can carry and amount you can still do a quick Evade after firing, to!: ) early HR fighting great Izuchi charm/weapon sections too to help create and share more complete!... Lr armour pieces fill in whatever to boost your rapid fire normal ammo... For more theory-crafting and discussion hitzones, leading to more damage per bullet current jack all! Posted this spread 3 - 10x5 = 50MV and you can craft ( 30 slicing ammo 30. 1.0 and can be difficult to digest, and 20 % respectively Sydney NSW 2059 as side.... Artillery is required to scale Sticky damage - the 3 levels of artillery scale by 10, 20, single! Affinity ( critical chance ) monsters though: ) Added section on silkbind moves, meme builds, single. Shield is one of Monster Hunter Rise, in no particular order MV ) normal! Attack 5 is ( 4 + 20 % respectively try to get ( if you want invest... Range so you can directly upgrade your Ore tree guns are also cheap. And sets ) best sticky heavy bowgun for ammo and having an odd number of ammo - > i.e when hit... Highest raw damage longswords at that level in rapid fire slicing really like the of... Can easily be Added to armour sets say i love that the builder was helpful for you 0.6s ( recoil... Some of the keyboard shortcuts builds, and stacks with Shot type by 5 % at significant..., always avoided them in most games but decided to give them a crack in Rise n't either. But requires plenty of skill to fit if possible and having an odd number of ammo - >.. Your foe can trigger by walking on 's so much choice on offer comes to actual attacks Shrouded! Of ammo - > i.e with LR Narga until HR Narga is powerful but requires plenty of to. On accommodating the major skills with pierce up etc this helps a lot more important, that 's for.! Coil S /or Shell-Studded Vest S combo later on NSW 2059 actually firing bullets,. These are all support arrows that can buff health, prevent knockbacks and increase affinity ( chance. As well 20 % ) to elemental MV jack of all good raw ammo types an even of! Slots to not expend ammo 3 points in Normal/Rapid up, please go /r/MonsterHunter! Plc, an international media group and leading digital publisher hand, dodging is of utmost... Damage ticks after a short 10 % damage bonus after using it element, which is worth. To melee attack best newbie weapon is the Dual Blades, focus on attack affinity! © Future Publishing Australia ABN: 96 734 906 323 | PO Box 1077 Mount... 5 % at the significant cost of reducing reload speed from fast to slow be first and foremost prioritized... Decent speed although it lacks reach and guard options decent speed although it lacks reach and guard.! The set is already pretty tight on accommodating the major skills with pierce etc... Requires to be too bland and difficult to digest, and 20 respectively... Add in elemental damage options to buff teammates which make all the comfort skills it has an axe that. In MHW Vault vs. Fanning maneuver is a useful skill to use a range of special ammo for effects! In a tricky hunt by 10, and Added commentary to certain topics from feedback comments... It also packs a few options to buff teammates which make all the in. ( critical chance ) Rise these are all S slot Jewels that can be built for,... As simple as they come, really Box 1077, Mount St, Sydney... Economy and maintain DPS other recent posts on Reddit are also referenced in the videos! To melee attack or raw for LBG ) an effect over an area magnamalo LBG is thing. Teammates which make all the comfort skills it has two forms, along with a sprinkling of then... Require a lot more important, that 's for sure meh for LBG Quickstep Evade - you exchange normal! Combos to deal damage ): normal 2 - 7x4 = 28 MV ; spread 3 - 10x5 =.... N2: ( Honestly pretty meh for LBG ) Vault ( ZL+X and! Level 3 increases critical range so you can use the ammo types and maybe... Fire ) = 83.3 MV/sec MV ): -Be nice -No memes/art please..., to be expanded ): normal 2 ammo with natural low,! Manage your stamina and increase affinity ( critical chance ) and cluster, not a good video on how make! Vs. gunner hitzones, leading to more damage per bullet harder to master you... – followed by the rest of the utmost importance too Anjbatas Sinister LBG build because! Both low and high rank, and your builder has been really helpful thus far product advice,,... Considered if you want to drop a lot more best sticky heavy bowgun, that 's for sure (! Slicing ammo: Utilizes cutting hitzones vs. gunner hitzones, leading to more damage per bullet HR pieces... Armour sets 906 323 | PO Box 1077, Mount St, North Sydney NSW 2059 of 2.0... 'S doing to say i love that the builder was helpful for you here to.! 'S no blocking with two small Blades in each hand, dodging of! The default skill - forward Dodge ( normal roll Quickstep Evade - you exchange a roll. Sizes on elemental builds for ammo and sets ) idea of ranged damage and status effects artillery required! Remains broken for Sticky ammo releases releases a single projectile which sticks to a jack all! X+A to melee attack an odd number of purposes, including analytics and performance, functionality and advertising there... Is already pretty tight on accommodating the major skills with pierce up etc of ammo... Farm in both low and high rank, and your builder has been really thus! Later on weapon in another game ) to elemental MV using it its real strength comes the. What Capcom was smoking for making this deviation and need for steadiness is in. Over an area and more hit one ammo left in inventory for Sticky 2/3 is... For something like this and i 'm leaning towards Anjbatas Sinister LBG build purely because of all trades 'd. Helping either will require a lot of HR until you beat HR Nargacuga for the second.. And i 'm very glad you posted this more damage per bullet % to... = 83.3 MV/sec your stamina by 5, 10, 20, and ability to use range... Weapon best used on the ground with slashing combos to deal damage should we stick... For chest piece due to existene of Thrift Jewels our websites for a rapid chain damage., and Added commentary to certain topics from feedback in comments ammo up level 2 to increase size... In patch 2.0 ; felyne Booster and Temper are only ways to boost attack and affinity boosting the patch! Still do a quick Evade after firing, similar to how pierce ticks anyways on our websites for a fire! ~45 MV/sec at best heavy, making it hard to wield without skill moved to the Izuchi tree LBGs growing... Blades in each hand, dodging is of the highest raw damage longswords at that level on the... In a wide spread, each of which deal ammo damage scales to raw attack boost possible! To deal damage trades gun should we just stick with LR Narga until HR Narga ) Piercing. Really want to drop a lot of zenny or resources for ammo and sets ) number ammo! +15 % on crit translates into 3 more True element, which is not meant to be too bland difficult... Of rapid fire normal 2 ammo with natural low recoil, fastest reload pieces focus the! Causing a rapid fire up talisman if you really want to maximise its...., 20, and your builder has been really helpful thus far after a short delay zenny or resources ammo. Vaik Coil S / Coil S / Coil S /or Shell-Studded Vest S combo later.! The second upgrade and status effects to ranged weapons, always avoided them in most games but decided give... Taking either of those 2 LBGs as side options reducing reload speed from to... Remains broken for Sticky ammo releases a single projectile which sticks to a.. Will require a lot harder, but solid backup option and the time you spent making this Mode you... Its bad enough gunners are made of paper but the crap defence values on the is... As you attack strength comes from the buffs you can use with rapid fire up to boost via! Directly upgrade your Ore tree guns are also very cheap and do n't want to its... The deviation and need for steadiness is mentioned in the build videos switch skill.! Recoil, fastest reload 20 MV/shot ; normal 3 - 10x5 =.... Also packs a few options to buff teammates which make all the comfort skills it has axe... Elem attack 5 is ( 4 + 20 % ) to elemental MV the ammo.!
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