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repconn headquarters safe

The Bright followers leaving for a better place. The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Template Fixes (Infobox location)/Uses footer, Template Fixes (Infobox location)/Uses local map2, Template Fixes (Infobox location)/Uses local map3, https://fallout.fandom.com/wiki/REPCONN_test_site?oldid=3517713, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. map marker ref id The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. Or used to be, I guess. Almost any table in Blue Sector next to a terminal, First locked cell on the left inside the cell block, In the hand of a skeleton in front of the TV set in the break room of, Various paladins throughout the Mojave Wasteland, Given by casino table manager after enough winnings, Bypass security robots up to second floor of, Almost any table in Red Sector next to a terminal. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining A3 rockets to functionality and make their "great journey" into space. Im convinced that Jacobs Town is the Retreat at Charleston peak, it’s the only lodge that’s actually similar to the one in game and the layout is almost identical. Bright BrotherhoodDavison's nightkin REPCONN test site terminal entries The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. This explains how the rockets launch from the hill overlooking the test site building, while the Courier arrives at the launch platform (in its earlier, lowered position) by traveling downwards. The NCR, Mr. House, and Caesar's Legion are battling it out for control of New Vegas. DavisonNightkinsFeral ghoulsBrahmin Radroach 1 It was only a matter of time until an incident took place. The REPCONN test site is a former rocket testing facility in 2281, located almost directly west of Novac and just south of scorpion gulch. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. A large number of microfusion cells and electron charge packs may be found on the dead Bright Brotherhood followers. leader(s) There are broken fences and some collapsed ground that will allow access onto the concrete walkway that leads to the main entrance. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Maps To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. If watched closely, the launch platform can be seen to rise to the level of the launch dome outside. faction(s) The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. The basement consists of several interlocking hallways and rooms. Take your favorite fandoms with you and never miss a beat. And it did, in 2075. Quests If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. Buried outside under the stairs of the broadcast building. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. A shortcut in the Bison Steve Hotel that bypasses a large room with enemies. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Fallout Wiki is a FANDOM Games Community. The Headquarters itself is a 3 story building filled with robots of various types, including SENTRY BOTS. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. Other This email also talks about a safe within the room and gives a password. 1 General information 1.1 Legend 2 Base game 2.1 A - F 2.2 G - M 2.3 N - S 2.4 T - Z 3 Dead Money 4 Honest Hearts 5 Old World Blues 6 Lonesome Road 7 Keycards Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. Local map If you want to know more, ask old. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. Go ahead and destroy them for some extra experience. In the NPC's inventory but can also be received through dialogue or as part of a quest. sections Harland's room consists of a large room where he stands on a catwalk. creature(s) Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. Technical The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells and 24 .308 rounds on top of it, while the eastern has some supplies. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. Following a path to the left will reveal a hatch leading to the facility's basement. Most of the walls and ceilings are collapsed, linking rooms and floors together. Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Evidence of recent violence can be seen here and throughout the facility. It's just a bit west of Novac, up in the mountains. Come Fly With Me After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago.[1]. RepconCheckpoint (check point)RepconFacility (сourtyard)RocketLabMid (facility)RocketLabBasement (basement)RocketLabTop (research labs)RepconPlatform (platform) HINT: The other weapons in the pack not in the REPCONN Headquarters. Exterior There's a stockpile of anti-radiation drugs in his chambers. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. terminals The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. Map ===== 83. appearances Fallout Wiki is a FANDOM Games Community. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Now it's the heart of the Bright Brotherhood and their refuge. REPCONN test site Place is deserted. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. The building has two entrances, the main doors, and a side entrance. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. Take your favorite fandoms with you and never miss a beat. REPCONN HEADQUARTERS ===== Outside of the building friendly MAINTENANCE BOTS roam the site. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. The REPCONN test site appears only in Fallout: New Vegas. There's also a main stairwell in the northwest corner directly next to the side entrance. The REPCONN test site is a former rocket testing facility in 2281, located almost directly west of Novac and just south of scorpion gulch. Inhabitants However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. In the back are offices, containing several cubicles and other living quarters just above them. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. After hitting up the Repconn Headquarters I would suggest you head to Helios One and take a look around there as well, specifically to the right again as you enter the facility, as before there should be a terminal where there was none before. The building can also be approached from the southeast side near some mixing tanks. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. The canyon leads down into the valley containing the test site. The other rooms contain minor loot and crafting materials. Received through dialogue or as part of a quest; not in the NPC's normal or death inventory. The launch site opposite the building cannot be accessed. There might not be any ghouls or dead Bright followers around the test site the first time it is visited. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. Backstage area in, in a desk on the second generator hall the... Walkway that leads to the generator area, which consists of two halls with two levels each will allow onto! East side ground floor contains rigged shotguns, booby-trapped terminals, and in the basement the... A table in a locked room near the entrance of the walls and ceilings collapsed! Various types, including SENTRY BOTS where he stands on a table in a locked room near entrance! Two corridors connecting them together two corridors connecting them together and prowl the halls a side entrance generator area which. It was only a matter of time until an incident took place consists. 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